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Warcraft 3 game of thrones
Warcraft 3 game of thrones






warcraft 3 game of thrones

Had Blizzard not been in control of Warcraft's fiction, it's attempts to spin a strategy game into a role-playing title - one popular with the mainstream, not just tabletop gaming fans - may have gone nowhere. Blizzard's status as one of the giants of the industry (as opposed to being just a really good developer) is built almost solely on the money and fanbase World of Warcraft has generated over the years. That may sound dramatic, but it's also probably true.

warcraft 3 game of thrones

"It's surprising now to think what might have happened had Blizzard not controlled the intellectual property rights for the Warcraft universe - it's highly unlikely Blizzard would be such a dominant player in the game industry today." We had already had terrible experiences working with DC Comics on "Death and Return of Superman" and "Justice League Task Force", and wanted no similar issues for our new game." "Warhammer was a huge inspiration for the art-style of Warcraft, but a combination of factors, including a lack of traction on business terms and a fervent desire on the part of virtually everyone else on the development team (myself included) to control our own universe nixed any potential for a deal. " Allen Adham hoped to obtain a license to the Warhammer universe to try to increase sales by brand recognition", Wyatt says. Patrick Wyatt, the Producer on Warcraft, explains in a lengthy "making of" feature that some at Blizzard had wanted to make a Warhammer game, but things just didn't work out. I mean, look at Warhammer, look at the dates.








Warcraft 3 game of thrones